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void | setRecognitionThreshold (Vector2 threshold) |
| Set the threshold the finger has to move before pan is recognized. More...
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Vector2 | getRecognitionThreshold () const |
| Returns the gesture recognition threshold values. More...
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size_t | getMinimumNumberOfTouches () |
| Returns the minimum number of touches on the node area for this gesture to be recognized. More...
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void | setMinimumNumberOfTouches (size_t minimumTouches) |
| Sets the minimum number of touches on the node area for this gesture to be recognized. More...
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size_t | getMaximumNumberOfTouches () |
| Returns the maximum number of touches on the node area for this gesture to be recognized. More...
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void | setMaximumNumberOfTouches (size_t maximumTouches) |
| Sets the maximum number of touches on the node area for this gesture to be recognized. More...
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virtual | ~InputManipulator () |
| Destructor. More...
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void | reset () |
| Reset the manipulator. More...
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void | cancel () |
| Notify manipulator of touch canceling. More...
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State | getState () const |
| Get the state of the input manipulator. More...
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void | setState (State state) |
| Set the state of the input manipulator. More...
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Node * | getAttachedNode () const |
| Gets the node to which the input manipulator is attached. More...
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void | requireToFail (InputManipulatorWeakPtr manipulatorToFail) |
| Sets the input manipulator that must fail before Kanzi can recognize this input manipulator. More...
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InputManipulatorWeakPtr | getFailManipulator () const |
| Gets the fail manipulator. More...
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InputManipulator * | getDependManipulator () const |
| Gets the dependant input manipulator. More...
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bool | isAttached () const |
| Tells whether the input manipulator is attached to a node. More...
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void | setReferenceNode (NodeWeakPtr referenceNode) |
| Override the attached node as the hit test reference node. More...
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void | setTouchEventRoutingMode (TouchEventRoutingMode mode) |
| Sets the touch event routing mode that you want the input manager to use when distributing the touch points to manipulators. More...
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TouchEventRoutingMode | getTouchEventRoutingMode () |
| Returns the current touch event routing mode. More...
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| Object (Domain *domain) |
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virtual | ~Object () |
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Domain * | getDomain () const |
| Returns the domain the object belongs to. More...
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KzuTaskScheduler * | getTaskScheduler () const |
| Returns the task scheduler of the object. More...
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KzuMessageDispatcher * | getMessageDispatcher () const |
| Returns the message dispatcher of the object. More...
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ResourceManager * | getResourceManager () const |
| Returns the resource manager of the object. More...
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virtual const Metaclass * | getDynamicMetaclass () const KZ_OVERRIDE |
| Returns the metaclass of the dynamic type of the object. More...
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AppliedStyleEntrySharedPtr | applyObjectStyle (kanzi::StyleSharedPtr style) |
| Applies a style to an object. More...
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void | unapplyObjectStyle (AppliedStyleEntrySharedPtr appliedStyleEntry) |
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void | applyObjectStyles () |
| Apply all styles for an object node. More...
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void | unapplyObjectStyles () |
| Unapplies and removes all applied styles. More...
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virtual | ~MetaObject () |
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bool | isTypeOf (const Metaclass *objectType) const |
| Determines if the type of this object is the given type or derived from it. More...
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| PropertyObject () |
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virtual | ~PropertyObject () |
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template<typename DataType > |
void | setProperty (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
| Sets the local value of a property. More...
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void | removeKzbProperties () |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getProperty (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property. More...
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalProperty (const PropertyType< DataType > &propertyType) const |
| Evaluates the property value in the same way as the overload above but does not default to the value in property metadata if there are no inputs to the property value. More...
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getPropertyBase (const PropertyType< DataType > &propertyType) const |
| Returns the current value of a property disregarding modifiers. More...
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template<typename DataType > |
void | setAbstractProperty (AbstractPropertyType abstractPropertyType, typename PropertyType< DataType >::Traits::ParameterType value) |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
PropertyType< DataType >::Traits::ReturnType | getAbstractPropertyBase (AbstractPropertyType abstractPropertyType) const |
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template<typename DataType > |
optional< typename PropertyType< DataType >::Traits::ReturnType > | getOptionalAbstractProperty (AbstractPropertyType abstractPropertyType) const |
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void | setPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | isPropertyFlagSet (AbstractPropertyType propertyType, uint32_t flag) const |
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void | clearPropertyFlag (AbstractPropertyType propertyType, uint32_t flag) |
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bool | hasValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value. More...
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bool | hasBaseValue (AbstractPropertyType propertyType) const |
| Evaluates whether there are any inputs into the property value, disregarding modifiers. More...
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bool | hasLocalValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a local value set for the property. More...
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bool | hasNonClassValue (AbstractPropertyType propertyType) const |
| Evaluates whether there is a value of any precedence higher than class default value set for the property. More...
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void | removeLocalValue (AbstractPropertyType propertyType) |
| Removes the local value associated with the property. More...
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void | copyLocalValue (const PropertyObject &other, AbstractPropertyType propertyType) |
| Copies local value of single property from another object. More...
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void | copyLocalValues (const PropertyObject &other) |
| Copies all local values from another object. More...
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virtual void | onPropertyChanged (AbstractPropertyType propertyType, PropertyNotificationReason reason) |
| Virtual function to handle property change notifications. More...
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template<typename DataType > |
void | addPropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, PropertyValuePrecedence precedence, void *owner) |
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template<typename DataType > |
void | removePropertyValueSource (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::TypedValueSource *valueSource, void *owner) |
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template<typename DataType > |
void | addPropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyModifier (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::ModifierCallback callback, void *owner) |
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void | validatePropertyModifiers (AbstractPropertyType propertyType) |
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template<typename DataType > |
void | addPropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
void | removePropertyNotificationHandler (const PropertyType< DataType > &propertyType, typename PropertyType< DataType >::Descriptor::NotificationCallback callback, void *owner) |
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template<typename DataType > |
size_t | getPropertyNotificationHandlerCount (const PropertyType< DataType > &propertyType) |
| Gets number of current notification handlers for given property type. More...
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Pan input manipulator recognizes pan gesture from incoming touch events.
It generates messages necessary to implement logic for objects users can move or pan. For example, use the pan input manipulator to create a map view.
Examples
To receive the pan move events, add message handler for the MovedMessage.
First create a handler method:
void onPanMoved(PanManipulator::MovedMessageArguments& )
{
}
Then add a message handler for your node:
node->addInputManipulator(panManipulator);
movedMessageSubscription = node->addMessageHandler(
PanManipulator::MovedMessage, bind(&InputManipulatorSnippet::onPanMoved,
this, placeholders::_1));